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- FREQUENTLY ASKED TECHNICAL QUESTIONS
- **********************************
-
- MetaCreations Corporation offers a range of additional resources to help you if you have any questions
- concerning LogoMotion. MetaCreations maintains on-line user forums on America Online which can be
- excellent venues to ask questions from and exchange ideas with other LogoMotion users and MetaCreations
- staff.
-
- - On the Internet send mail to logomotion@metacreations.com
-
- - For access to MetaCreations' World Wide Web site, use http://www.metacreations.com
-
- - Telephone technical support is also available to registered users of LogoMotion Monday through Friday
- from 8 AM to 5 PM Pacific Standard Time at (408) 430-4080. Be sure to have your name, product name,
- platform, telephone number, serial number and a complete description of your problem available when you
- call MetaCreations.
-
- To be eligible to receive technical support, you must send in your registration card.
-
- To help out, below is a list of some of the most common questions that MetaCreations Technical Support
- hears.
-
- Question: Where are the hundreds of StageHands that come with LogoMotion?
- Answer: A few 'Starter' StageHands are installed on your hard drive when LogoMotion is installed. The rest
- of the StageHands are found on the LogoMotion CD-ROM. To gain access to the hundreds of Cameras,
- Lights, Props, and Backdrops on the LogoMotion CD, replace the StageHands folder found in the
- LogoMotion folder of the hard drive with the StageHands folder found on the LogoMotion CD. This will
- require about 100 MB of hard disk space. If there is little free hard disk space, here's what you can do: the
- StageHands folder on the CD contains folders of Cameras, Lights, Props, and Backdrops. Within those
- folders are more folders containing different categories of StageHands. Simply copy the desired category
- folders into the corresponding folder on the hard disk and the new StageHands will appear in the
- StageHands panel within LogoMotion. For Example: if you want to use some Hollywood props found on
- the LogoMotion CD, copy that 'Hollywood' folder from the CD into the Props folder of the S
-
- Question: How can I use my own images as background images?
- Answer: Place them in the "Put Your Own Backdrops Here" folder, which is located in the StageHands
- folder. The next time LogoMotion is run, your image or animation will appear in the StageHands panel and
- can be dragged into your scene. On the Mac, PICT and QuickTime files can be used as backdrops. On
- Windows, BMP, JPG and other image files can be used.
-
- Question: How do I import an EPS file from PhotoShop and Illustrator?
- Answer: If you get a message in LogoMotion saying that there are "no recognizable EPS operators" then
- this question is for you. If you are attempting to save a picture as an EPS file and bring it into LogoMotion,
- it needs to be done a special way. Here's why: saving a picture as an EPS file is the equivalent of putting a
- picture into an EPS "envelope", then giving this envelope to LogoMotion and expecting the program to pull
- the picture out of the envelope to make a 3D object out of it. What you need to do instead is to use your
- picture as a template and create outlines around the edges of your picture. In PhotoShop, you would use the
- selection tools and path tools to come up with your outline. After you've done that, you would do a "File-
- >Export->Paths to Illustrator" (you are not going to Illustrator, but that's the kind of file LogoMotion wants
- to see). In Illustrator, you would use the path tools or "create outlines" command for text to create the paths
- that LogoMotion wants
-
- Question: Why don't the texture maps on the objects show up in my scene?
- Answer: To see objects that have PICT images and QuickTime movies texture mapped on to them, you
- must be in Shade Best mode. Go to the Rendering Control Panel Mode (command-6 on Mac, control-6 on
- Windows) and set the Quality to "Best." Texture Maps will not be rendered in any of the other rendering
- modes.
-
- Question: Why don't my objects cast shadows?
- Answer: To have a scene with shadows, you should make sure of five items. 1) Your scene must be set to
- render in Shade Best in the Rendering Control Panel mode (command-6 on Mac, control-6 on Windows). 2)
- The Shadows button in the Rendering Panel must be turned on. 3) Every object that you want to cast a
- shadow should have its own Cast Shadows button turned to "On" in the Object Information Control Panel
- (command-1 on Mac, control-1 on Windows). 4) The QuickDraw 3D button in the Rendering Control
- Panel is set to "Off" 5) A light in your scene must also be made to cast shadows. With the light selected
- choose Edit Light under the Options menu and check the Cast Shadows box. After all this, you should see
- shadows in your scene. When rendering the final movie of your animation, make sure the Shadows box is
- checked in the Options menu of the Make Movie dialog.
-
- Question: How can I create an animation that can be pasted onto a background in another application?
- Answer: You will mostly likely want to use an alpha channel (see next question) to mask out the
- background (note: your background color must be set to black to work properly). To create an alpha
- channel for an existing scene, go to the File menu and choose "Render Movie." In the Make Movie dialog
- box, select millions of colors and check the Create Alpha Channel box. Once you've done this, click on the
- Render button. If you are going to render to a QuickTime movie, click the Options button in the save
- animation dialog, choose the animation compressor with Millions of Colors+, and set the quality to High or
- Most.
-
- Question: What exactly is an alpha channel?
- In a 32-bit image (millions of colors), 8 bits are used for storing the red color information, 8 for the green
- information, and 8 for the blue color information. The remaining 8 bits can be used by some applications
- (such as Adobe Premiere and Avid Videoshop) to store masking information for compositing images
- together. A common use is to layer graphics over a background or an animation over live video. The alpha
- channel is used to store the anti-aliasing information so that the composite is seamless.
-
- Question: Why is my extrude object hollow when I expect it to be solid?
- Answer: The outline for this object may not be closed. In the extrude workshop, you can connect the points
- using by first choosing Snap To Grid from the Points Menu. Now drag one of the points to any location on
- the grid, and then drag the second point to this same location. Your points are effectively joined, but to turn
- the two overlapping points in to one point, choose "Join Points" from the Object menu. Once the object no
- longer appears hollow in the Object window, leave the workshop and your object should be solid.
-
- Question: How can I make an object appear or disappear during an animation?
- Answer: Since objects exist throughout the entire animation, making an object suddenly appear can be done
- in one of three ways. The first way is to position the object outside the camera view at the beginning of your
- animation and then later moving the object into the camera view. The second way is to shrink the object
- down to a Uniform Scale of 0.001 in the Object Information Panel Mode at the beginning of the animation
- and then later enlarging the object to a visible size. Since the object's position/size will change over time
- from one eventmark to the next, the time for this change to occur depends on the time between eventmarks.
- For example, if there are two seconds between eventmarks, then the object will take two seconds to move
- into view or to grow from nothing to full size. If the eventmarks are only one frame apart, this transition will
- be instantaneous. To make an object disappear, simply make the object visible at the beginning of the
- animation and later move the object out
-
- Question: Why do the QuickTime movies I produce with LogoMotion have choppy playback?
- Answer: How smoothly your movies play will depend on such factors as the type of machine you are
- running on, if you have any additional hardware support, the screen size and file size of your movie, the
- frame rate, the movie compression type, and the amount of RAM allocated to the movie-playing
- application. QuickTime, by nature, will have jerky playback on most machines without some sort of
- hardware support to help it. In the absence of extra hardware, your best bet is to keep your movies to
- 320x240 or smaller in size (keeping the image size to a division of four will help too), playing at 20 to 15
- frames per second with medium animation compression.
-
- Question: I am using a Power3D accellerator card and objects look and move strangely. Why?
- Answer: There are conflicts with LogoMotion and Power3D accellerator cards. While the two products may
- work more nicely together in the future, currently we recommend disabling or removing the Power3D
- drivers (3dfx RAVE and 3dfxGlideLib2.x ) when using LogoMotion.
-
- Question: Text is missing in LogoMotion's panels, and the text that is visible is very large. What causes
- this?
- Answer: You are most likely have the "Large Fonts" setting enabled on your Windows 95 or NT machine.
- We recommend choosing the "Small Fonts" option found in the Settings panel of the Display Control panel.
-
- Question: How can I make my own StageHands show animated previews on another computer?
- Answer: On a Macintosh, StageHand previews should always play. On windows, we recommend using
- "Microsoft Video 1" compression when saving custom StageHand files. This is a movie compressor that is
- included with every Windows 95 and NT 4 operating system. If you use other compressors, other computers
- must have the compressor you used in order to show the StageHand preview. Don't worry if a StageHand's
- preview doesn't animate - it will still work fine.
-
- Customer Support
- Technical Support is provided free of charge to registered users of LogoMotion* There are three easy
- options to contact technical support for questions about installation, configuration or functionality. These
- options are Web, e-mail and phone support. For questions about creative technique, please see the Creative
- Support section below.
-
- Web Support
- Many of the answers to your questions are available 24 hours a day on our website:
- www.metacreations.com/support
- In addition to frequently asked questions, our website provides troubleshooting techniques, late breaking
- product news, and other resources to get the most out of LogoMotion.
-
- E-mail Support
- To answer your technical support question most effectively and quickly, please use the e-mail form
- provided to you on our website: www.metacreations.com/support. If you do not have World Wide Web
- access, please send e-mail to: logomotion@metacreations.com
-
- Phone Support
- Phone support hours are Monday-Friday, 8:00 AM-5:00 PM Pacific Standard Time, excluding holidays.
- Call (408) 430-4080 When calling, please have your serial number handy and be at the computer that you
- need assistance.
-
- Creative Support
- If you have questions regarding creative technique, please refer to our message boards on our website:
- www.metacreations.com
- This area is available to you to meet and talk with other users of LogoMotion to share knowledge,
- technique, and inspiration.
-
- * MetaCreations does not currently charge for technical support for LogoMotion. The only expense to the
- user is the telephone toll charges.
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- Note: MetaCreations reserves the right to change its support policies at any time.
-
- ⌐ 1997, MetaCreations Corporation. All rights reserved.
-
-